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	<title>GTCMT</title>
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	<link>http://gtcmt.coa.gatech.edu</link>
	<description>Georgia Tech Center for Music Technology</description>
	<pubDate>Mon, 09 Nov 2009 20:34:03 +0000</pubDate>
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			<item>
		<title>ZShimon + ZOOZbeat : An Improvising Robot Musician You Can Jam With</title>
		<link>http://gtcmt.coa.gatech.edu/?p=1894</link>
		<comments>http://gtcmt.coa.gatech.edu/?p=1894#comments</comments>
		<pubDate>Wed, 21 Oct 2009 18:29:56 +0000</pubDate>
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		<description><![CDATA[Gil Weinberg, Ryan Nikolaidis, and Guy Hoffman presenting at SIGGRAPH on December 17-19, in Yokohama, Japan.
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			<content:encoded><![CDATA[<p style="text-align: left;">Gil Weinberg, Ryan Nikolaidis, and Guy Hoffman presenting at <a href="http://www.siggraph.org/asia2009/for_attendees/emerging_technologies/details/?type=etech&amp;id=281">SIGGRAPH</a> on December 17-19, in Yokohama, Japan.</p>
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		<title>Second Annual Guthman Musical Instrument Competition - February 26-27 2010</title>
		<link>http://gtcmt.coa.gatech.edu/?p=662</link>
		<comments>http://gtcmt.coa.gatech.edu/?p=662#comments</comments>
		<pubDate>Wed, 14 Oct 2009 15:30:00 +0000</pubDate>
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		<description><![CDATA[

The second annual Guthman Musical Instrument Competition presented by the Georgia Tech center for Music Technology will award $10,000 to the best novel musical instruments as judged by a panel of experts. There will be a $5,000 grand prize &#8212; all participants eligible &#8212; given by Sharon Perry Galloway in honor of her husband, Dr. [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1872" title="Silent Drum" src="http://gtcmt.coa.gatech.edu/wp-content/uploads/silentdrum2_crop.jpg" alt="" width="420" height="205" /><br />
<span id="more-662"></span><br />
The second annual Guthman Musical Instrument Competition presented by the Georgia Tech center for Music Technology will award $10,000 to the best novel musical instruments as judged by a panel of experts. There will be a $5,000 grand prize &#8212; all participants eligible &#8212; given by Sharon Perry Galloway in honor of her husband, Dr. Thomas D. Galloway, Dean of the College of Architecture, 1992-2007.</p>
<p>Submissions will be accepted until December 4, 2009 and can be made through our <a href="?p=977">online subsmission system.</a></p>
<p><a href="http://www.wired.com/gadgets/mods/multimedia/2009/03/gallery_instruments">Here is a link to last year&#8217;s submissions.</a></p>
<p><a href="?p=1102">A note from the Director of Music, Professor Frank Clark</a></p>
<h3>Guidelines</h3>
<h4><span style="color: #ffff00;">Instruments</span></h4>
<p>Any new musical instrument is eligible for the competition.</p>
<p>Instruments may generate sound acoustically or electronically, they may exist in physical or virtual manifestations, and they may be played by humans, robots, or computers. They may modify, improve, or extend existing instruments — including the human voice —</p>
<p>or they may offer entirely new design paradigms.</p>
<p>New instruments which cross over these categories or which defy any such categorization are also welcome.</p>
<h4><span style="color: #ffff00;">Demonstration</span></h4>
<p>Prior to the performance (described below) contestants will be asked to briefly describe and demonstrate their instrument and its key qualities (1-2 minutes).</p>
<h4><span style="color: #ffff00;">Performance</span></h4>
<p>Entrants must perform a musical work with their new instrument to demonstrate its musicality, design, and engineering features. Performances may include traditional acoustic and/or electronic instruments alongside the new instrument. They may also include multimedia elements such as video, animation, graphics, text, kinesthetics, hydraulics, dance, or acting. The performed work may be composed by anyone, including the entrant, or it may be an arrangement of an existing work. It may be in any musical style. The duration should be 2-4 minutes. Entrants must be prepared to perform with their instrument at Georgia Tech on February 26th-27th, 2010. In most cases, performances will be public and open to all Guthman competition attendees.</p>
<p>Following the performance there may be a brief question and answer session with the judges.</p>
<h4><span style="color: #ffff00;">Judging Criteria</span></h4>
<p>A panel of three judges will evaluate each instrument with respect to its musicality, design, and engineering. Judges will give each category equal weight in their decisions. They may consider a variety of factors in making their decisions, such as range of musical expression, playing technique, usability, and physical construction.</p>
<p>Innovation is a central theme of the competition. Judges will look for instruments that are novel or extend previous work in meaningful ways.</p>
<p>It is important to note that judges will use the performance to better evaluate the musical instrument. In the end, the competition is not primarily about the virtuosity of the performer. However, the more that the performance demonstrates and highlights the unique features of the instrument the more persuasive it is likely to be.</p>
<h4><span style="color: #ffff00;">Dates</span></h4>
<p>Submissions due: December 4, 2009</p>
<p>Admission notification: December 14, 2009</p>
<h4><span style="color: #ffff00;">Questions?</span></h4>
<p>Contact Leslie Bennett</p>
<p>leslie.bennett AT music.gatech.edu</p>
<p><span style="text-decoration: underline;"><br />
</span></p>
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		<title>gtcmt seminar</title>
		<link>http://gtcmt.coa.gatech.edu/?p=1022</link>
		<comments>http://gtcmt.coa.gatech.edu/?p=1022#comments</comments>
		<pubDate>Sun, 27 Sep 2009 21:18:09 +0000</pubDate>
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		<description><![CDATA[Tuesday, September 29th @ 1:30 pm
GTCMT seminar with Assaf Talmudi
Couch Building, room 200

]]></description>
			<content:encoded><![CDATA[<div>Tuesday, September 29th @ 1:30 pm<br />
GTCMT seminar with Assaf Talmudi<br />
Couch Building, room 200
</div>
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		<title>Sonic Generator Fall 2009 Concert</title>
		<link>http://gtcmt.coa.gatech.edu/?p=1830</link>
		<comments>http://gtcmt.coa.gatech.edu/?p=1830#comments</comments>
		<pubDate>Thu, 27 Aug 2009 01:37:40 +0000</pubDate>
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		<description><![CDATA[

Sonic Generator Concert
November 16, 2009 @ 8 pm
Georgia Tech Alumni House

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			<content:encoded><![CDATA[<div>
<div>
<p><a href="http://www.sonicgenerator.gatech.edu">Sonic Generator Concert</a></p>
<p>November 16, 2009 @ 8 pm<br />
Georgia Tech Alumni House</p></div>
</div>
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		<title>Music and Sadness Panel</title>
		<link>http://gtcmt.coa.gatech.edu/?p=1827</link>
		<comments>http://gtcmt.coa.gatech.edu/?p=1827#comments</comments>
		<pubDate>Tue, 25 Aug 2009 17:09:38 +0000</pubDate>
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		<category><![CDATA[music cognition]]></category>

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		<description><![CDATA[Parag Chordia to participate in &#8220;Sounds of Sadness&#8221; at Society for Music Theory conference. Oct. 30, 8pm, Montreal.
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			<content:encoded><![CDATA[<p>Parag Chordia to participate in &#8220;Sounds of Sadness&#8221; at <a href="http://societymusictheory.org/events/conference/2009/">Society for Music Theory conference.</a> Oct. 30, 8pm, Montreal.</p>
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		<title>Source-separation for Tempo Detection at ISMIR 09</title>
		<link>http://gtcmt.coa.gatech.edu/?p=1821</link>
		<comments>http://gtcmt.coa.gatech.edu/?p=1821#comments</comments>
		<pubDate>Tue, 25 Aug 2009 17:01:43 +0000</pubDate>
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		<description><![CDATA[Parag Chordia presenting at ISMIR on Oct. 27th at ISMIR, in Kobe, Japan.
&#8220;Using Source Separation to Improve Tempo Detection&#8221;
]]></description>
			<content:encoded><![CDATA[<p>Parag Chordia presenting at ISMIR on Oct. 27th at <a href="http://ismir2009.ismir.net/program.html">ISMIR</a>, in Kobe, Japan.<br />
&#8220;Using Source Separation to Improve Tempo Detection&#8221;</p>
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		<title>Shimon - The Perceptual and Improvisational Robotic Marimba Player</title>
		<link>http://gtcmt.coa.gatech.edu/?p=628</link>
		<comments>http://gtcmt.coa.gatech.edu/?p=628#comments</comments>
		<pubDate>Wed, 19 Aug 2009 13:00:44 +0000</pubDate>
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		<category><![CDATA[Research - Projects]]></category>

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		<description><![CDATA[

Shimon, the second robotic member of Georgia Tech&#8217;s Robotic Musicianship Group, is designed to play the marimba. It utilizes melodic and harmonic perception and improvisation algorithms, adding to the rhythmic improvisation approach taken by Haile, Georgia Tech’s first robotic drummer. Shimon is designed create rich acoustic sound and to provide communicative social cues to its human [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img class="size-medium wp-image-629 alignnone" title="simon" src="http://gtcmt.coa.gatech.edu/wp-content/uploads/simon.jpg" alt="" /></div>
<p><span id="more-628"></span><br />
Shimon, the second robotic member of Georgia Tech&#8217;s <a href="http://gtcmt.coa.gatech.edu/?p=137">Robotic Musicianship Group</a>, is designed to play the marimba. It utilizes melodic and harmonic perception and improvisation algorithms, adding to the rhythmic improvisation approach taken by <a href="http://gtcmt.coa.gatech.edu/?p=67">Haile</a>, Georgia Tech’s first robotic drummer. Shimon is designed create rich acoustic sound and to provide communicative social cues to its human counterparts. The robot’s head (currently implemented in software animation) provides fellow musicians visual cues that represent social-musical elements, from beat detection and tonality, to attention and spatial interaction.</p>
<p>See review of Shimon on Wired - <a href="http://blog.wired.com/music/2008/11/no-way-robot-ja.html">Robot Pass Musical Turing Test</a></p>
<h2>Conference proceedings:</h2>
<p>Weinberg, G., Blosser B., Mallikarjuna, T., Ramen. 2009 “The Creation of a Multi-Human, Multi-Robot Interactive Jam Session,” In Proceedings of International Conference on New Instruments for Music Expression (NIME 09), Pittsburgh, PA, pp. 70-73. (<a href="http://www.nime2009.org/proceedings/NM090184">pdf</a>)</p>
<p>Weinberg, G., Blosser, B. 2009. A leader-follower turn-taking model incorporating beat detection in musical human-robot interaction. In Proceedings of the 4th ACM/IEEE international Conference on Human Robot interaction (La Jolla, California, USA, March 09 - 13, 2009). HRI &#8216;09. ACM, New York, NY, 227-228. (<a href="http://portal.acm.org/citation.cfm?doid=1514095.1514149">pdf</a>)</p>
<p>Weinberg, G., Raman, A., and Mallikarjuna, T. 2009. Interactive jamming with Shimon: a social robotic musician. In Proceedings of the 4th ACM/IEEE international Conference on Human Robot interaction (La Jolla, California, USA, March 09 - 13, 2009). HRI &#8216;09. ACM, New York, NY, 233-234. (<a href="http://portal.acm.org/citation.cfm?doid=1514095.1514152">pdf</a>)</p>
<h2>Video:</h2>
<p><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/jqcoDECGde8&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/jqcoDECGde8&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object></p>
<p> <br />
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/5DYOqSTmGDA&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/5DYOqSTmGDA&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
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		<title>Listening Machines 2009</title>
		<link>http://gtcmt.coa.gatech.edu/?p=1623</link>
		<comments>http://gtcmt.coa.gatech.edu/?p=1623#comments</comments>
		<pubDate>Tue, 18 Aug 2009 15:00:07 +0000</pubDate>
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		<description><![CDATA[
            
Georgia Tech&#8217;s annual showcase of music and art projects
exploring the creative space of human-machine interaction.

Curated by Gil Weinberg
Friday, 17 April 2009
At 8:00pm

Eyedrum, 290 MLK Dr.
Admission: $5   FREE with GTID


VIDEO


 
PERFORMANCES
PID Gestures (Jordu)
Guy Hoffman
The first human-robot interpretation of Duke Jordan&#8217;s classic jazz standard Jordu, for human piano and robot marimba.The robot Shimon&#8217;s playing is driven by [...]]]></description>
			<content:encoded><![CDATA[<div><a href="http://gtcmt.coa.gatech.edu/wp-content/uploads/lm091.png"><img class="aligncenter size-full wp-image-1625" title="lm091" src="http://gtcmt.coa.gatech.edu/wp-content/uploads/lm091.png" alt="" width="455" height="229" /></a></div>
<div><span id="more-1623"></span>            </p>
<h2><strong>Georgia Tech&#8217;s annual showcase of music and art projects</strong></h2>
<h2><strong>exploring the creative space of human-machine interaction.</strong></h2>
</div>
<h2>Curated by Gil Weinberg</h2>
<div>Friday, 17 April 2009</div>
<div><em>At 8:00pm</em></div>
<div>
<div><em>Eyedrum, 290 MLK Dr.</em></div>
<div><em>Admission: $5  <strong> FREE </strong>with GTID</em></div>
</div>
<h2></h2>
<p><strong>VIDEO</strong></p>
<p><strong></strong><br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/M5JP5RA3E1I&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hl=en&amp;feature=player_embedded&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/M5JP5RA3E1I&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hl=en&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p> </p>
<p><strong>PERFORMANCES</strong></p>
<p><a href="http://gtcmt.coa.gatech.edu/wp-content/uploads/guyproj.jpg"><img class="alignleft size-thumbnail wp-image-1592" title="guyproj" src="http://gtcmt.coa.gatech.edu/wp-content/uploads/guyproj-150x150.jpg" alt="" width="150" height="150" /></a><strong><span style="color: yellow;">PID Gestures (Jordu)</span></strong></p>
<p><em>Guy Hoffman</em></p>
<p>The first human-robot interpretation of Duke Jordan&#8217;s classic jazz standard <em>Jordu</em>, for human piano and robot marimba.The robot Shimon&#8217;s playing is driven by its physical structure, through actively improvised variations on practiced gestures, listening and quietly watching the human play, and attempting to fill its part in the ensemble.</p>
<p><a href="http://gtcmt.coa.gatech.edu/wp-content/uploads/shimonpicture1.png"><img class="alignleft size-thumbnail wp-image-1571" title="shimonpicture1" src="http://gtcmt.coa.gatech.edu/wp-content/uploads/shimonpicture1-150x150.png" alt="" width="150" height="150" /></a><strong><span style="color: yellow;">Shiraag</span></strong></p>
<p><em>Trishul Mallikarjuna </em></p>
<p>Shimon - the marimba-playing robot</p>
<p>listens, looks, learns, improvises&#8230;</p>
<p>follows upon the falls and the rises&#8230;</p>
<p>and sometimes, surprises&#8230;</p>
<p><a href="http://gtcmt.coa.gatech.edu/wp-content/uploads/494px-rubiks_cube_scrambledsvg.png"><img class="alignleft size-thumbnail wp-image-1527" title="494px-rubiks_cube_scrambledsvg" src="http://gtcmt.coa.gatech.edu/wp-content/uploads/494px-rubiks_cube_scrambledsvg-150x150.png" alt="" width="150" height="150" /></a><strong><span style="color: yellow;">Music 3</span></strong></p>
<p><em>Ryan Nikolaidis, Sriram Viswanathan, Xiang Cao</em></p>
<p>Rubik&#8217;s Cube captivated its audience for years and in a rebirth is capturing the minds of a new generation. The three by three arrangement of individual parts lends itself to seemingly endless possible permutations. Similar permutations have existed in music since the sixteenth century as imitative counterpoint. Our reinvention of the cube builds on this similarity to extend the original experience of Rubik&#8217;s Cube.</p>
<p>However, it wasn&#8217;t these permutations that originally made the Cube fun. The enjoyment came from the challenge of trying to organize a jumbled confusion of colors. Now paralleled in music, each color is associated with a distinct style and set of instruments. As the colors on each side are uncoordinated so is the music. Upon solution of the cube, six coherent phrases of music are revealed on each of the six sides of the cube.</p>
<p>In order to move the Rubik&#8217;s Cube experience from personal to one that can be shared by an audience we have transfered the tangible cube to a projection of a virtual cube. The performer interacts with the virtual cube with two wireless controllers. Now the user is both solver, performer, and composer.</p>
<p><a href="http://gtcmt.coa.gatech.edu/wp-content/uploads/curvedvoronoi2.png"><img class="alignleft size-thumbnail wp-image-1528" title="curvedvoronoi2" src="http://gtcmt.coa.gatech.edu/wp-content/uploads/curvedvoronoi2-150x150.png" alt="" width="150" height="150" /></a><strong><span style="color: yellow;">Tessellation</span></strong></p>
<p><em>Akito Van Troyer, Oliver Jan</em></p>
<p>This piece takes a geometric approach to analyze violin sound, generate visual representation, and synthesize audio signal. Information such as pitch, volume, and timbre from violin sound is used to construct Voronoi diagram which is then used to generate image. Information that is generated by Voronoi diagram is further passed down to synthesize sound that accompanies the violin player.</p>
<p><a href="http://gtcmt.coa.gatech.edu/wp-content/uploads/question-mark1.jpg"><br />
</a></p>
<p><a href="http://gtcmt.coa.gatech.edu/wp-content/uploads/dali-lips-amb2.jpg"><img class="alignleft size-thumbnail wp-image-1526" title="dali-lips-amb2" src="http://gtcmt.coa.gatech.edu/wp-content/uploads/dali-lips-amb2-150x150.jpg" alt="" width="150" height="150" /></a><strong><span style="color: yellow;">Mouthful of Music</span></strong></p>
<p><em>Brian Blosser, Giberto Gaxiola</em></p>
<p>The relationship between hierarchical levels <span class="il">of</span> language and <span class="il">music</span> is explored in this piece that combines live reading, singing, and electronic synthesis.  In an improvisatory manner, two performers read passages about words, language, and deconstruction. These readings are recorded and stored as source material.  Just as phonemes are combined in speech to yield words and phrases, so the phonemes samples are combined in granular synthesis to create higher level musical textures and timbres.  The performers also are able to control expressive aspects <span class="il">of</span> the synthesized <span class="il">music</span>, such as volume, pitch, and speed, through the way they speak and sing, mapping vocal expressive control to musical expressive control.  In addition, the piece explores zooming in and out <span class="il">of</span> speech and <span class="il">music</span> by changing time scales, and the how large units can be deconstructed into small building blocks and then recombined to create something entirely different.</p>
<p><a href="http://gtcmt.coa.gatech.edu/wp-content/uploads/ded.jpg"><img class="alignleft size-thumbnail wp-image-1561" title="ded" src="http://gtcmt.coa.gatech.edu/wp-content/uploads/ded-150x150.jpg" alt="" width="150" height="150" /></a><strong><span style="color: yellow;">Dead Reckoning</span></strong></p>
<p><em>B.D. Vamsi, Andrew Willingham, <span class="il">Jessica</span> Sherwood</em></p>
<p>Dead Reckoning incorporates the use of computer vision and live electronics to create a unique sonic and visual experience. The traditional performer-audience relationship is challenged by the performer’s ability to affect the live electronics by changing the direction she is facing. The freedom of the performer to affect the sonic output of the electronic part is a unique experience for both the performer and the audience. Dead Reckoning is a piece for flute and live electronics in four movements; North, South, East and West.</p>
<p><a href="http://gtcmt.coa.gatech.edu/wp-content/uploads/question-mark1.jpg"><img class="alignleft size-thumbnail wp-image-1530" title="question-mark1" src="http://gtcmt.coa.gatech.edu/wp-content/uploads/question-mark1-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p><strong><span style="color: yellow;">Audio Stack</span></strong></p>
<p><em>Andrew Beck, Meghashyam Adoni, Merica Mae</em></p>
<p>Audio Stack is an unique interface to explore a non-linear composition.  Separate portions of the piece are stored and played back on physical objects. As the blocks are plugged into the base station, each plays it&#8217;s own part of the song.  Participants can spatilize the sound by moving the blocks around, and manipulate the sound by pressing on the sides of the cube.   Each block&#8217;s position on the grid, both vertically and horizontally, will affect the sound produced.</p>
<p><a href="http://gtcmt.coa.gatech.edu/wp-content/uploads/rock-n-dhol1.jpg"><img class="alignleft size-thumbnail wp-image-1564" title="rock-n-dhol1" src="http://gtcmt.coa.gatech.edu/wp-content/uploads/rock-n-dhol1-150x150.jpg" alt="" width="150" height="150" /></a><strong><span style="color: yellow;">Rock n Dhol</span></strong></p>
<p><em>Meghashyam Adoni, Jagadeeswaran Jayaprakash, Oliver Jan</em></p>
<p>All things and phenomena in life are interconnected. One cannot exist without the other. By nature, intrinsically, we are all inherently different. Through our interactions, though, each of us can bring out a unique quality in the other, not through force but inspiration. By aspiring to a common higher purpose, the highest potential and individuality of each phenomena can be actualized. The purpose of this project is to replicate through a microcosmic example, the grand drama that is staged throughout the universe every moment.</p>
<p>This project uses the sounds of the Orient and the Occident, the Mridangam and the Electric Guitar. Each instrument plays by its own rules. Stylistically, one does not dictate the other. But each instrument brings out an unconventional sonic output from the other. This timbral change cannot be achieved without the other. In this unique way, the two instruments uncover a different plane of sound.</p>
<p>A computer listens to what both musicians play, and responds with a cross-synthesized and convolved sound. The musicians are in turn inspired by what the system produces in real time, and the result is an enriching musical experience, incorporating novel ideas for performance, interaction, and improvisation.</p>
<p><strong><br />
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<p><strong>INSTALLATIONS</strong></p>
<p><a href="http://gtcmt.coa.gatech.edu/wp-content/uploads/puzzletable.jpg"><img class="alignleft size-thumbnail wp-image-1555" title="puzzletable" src="http://gtcmt.coa.gatech.edu/wp-content/uploads/puzzletable-150x150.jpg" alt="" width="150" height="150" /></a><strong><span style="color: yellow;">Puzzle Table</span></strong></p>
<p>Puzzles can delight, entertain and frustrate us in a process of discovery and problem solving. They make us think logically and often require persistence in finding a solution. Tabletop jigsaw puzzles engage our physical senses and provide a social form of entertainment on and around the table. Similarly, we often tell stories around the table, examining media and sharing memory fragments with friends and family through improvised and interactive dialogue. Puzzle Tables combine these two concepts, bringing jigsaw puzzles together with digital media stories on a tabletop display. Puzzle Tables are intended as both artwork and everyday object; they are artistic and geometrical explorations of puzzle, form and function, which also enable multi-user engagement with digital story content. The Dog Puzzle Table integrates a collection of identical animal-shaped puzzle pieces directly into the tabletop of a dog-inspired table. By assembling the physical puzzle pieces in the recessed area of the tabletop, users solve the puzzle and create a flat surface that can serve as an ordinary tabletop. At the same time, they construct a digital story which is experienced through the characters, objects and scenes that are projected onto the surface of the tiles from a digital projector overhead. As the puzzle is  disassembled, the story is deconstructed, and so too are the table surface and its practical usage in everyday life. This deconstruction once again leaves the tabletop playing field open for new story creations to emerge.</p>
<p><a href="http://gtcmt.coa.gatech.edu/wp-content/uploads/soundpool11.jpg"><img class="alignleft size-thumbnail wp-image-1558" title="soundpool11" src="http://gtcmt.coa.gatech.edu/wp-content/uploads/soundpool11-150x150.jpg" alt="" width="150" height="150" /></a><strong><span style="color: yellow;">Sound Pool</span></strong></p>
<p>Computing has progressively moved into new physical and social contexts, continuously confronting us with new interpretations of an existing environment. Sensing technologies and programming interfaces can affect our perception and re-conceptualization of our relationship with the built environment, thus allowing us to think about architecture, design, music and computing in a more integrated manner. This perception can be understood as an accumulation of data bits and a fragmentation of our space. Its reorganization, according to Vilem Flusser, provides the image of a “desert”, a world understood as a sand of data that could be reorganized as such. Sound-Pool has been conceived with the aim of understanding how a physical space can be expanded by it’s own digital reinterpretation that emerges through interaction with it’s occupants. It is a spatial construct that influences the way we interact with each other and act within an existing environment. The patterns of movement, the rhythms of occupation of the building and computerized processes are algorithmically incorporated and are in a non-linear relationship. The performance of materials and internal relationships such as physical connections within and between physical systems contribute to an environment that understands space and architecture as new media that can be engaged with digital processing. Sound Pool propagates an awareness and sensibility of our environment through sensing technologies and challenges us to find new dynamic relationships of often-invisible unstable systems that flow through each other and in that way might inform the way we interact with our seemingly familiar environment.</p>
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		<title>Listening Machines 2009</title>
		<link>http://gtcmt.coa.gatech.edu/?p=1610</link>
		<comments>http://gtcmt.coa.gatech.edu/?p=1610#comments</comments>
		<pubDate>Sun, 29 Mar 2009 05:10:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Home - Events (Left-Side List)]]></category>

		<guid isPermaLink="false">http://gtcmt.coa.gatech.edu/?p=1610</guid>
		<description><![CDATA[Listening Machines 2009
Georgia Tech&#8217;s annual showcase of music and art projects exploring the creative space of human-machine interaction.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://gtcmt.coa.gatech.edu/?p=1517">Listening Machines 2009</a></p>
<p>Georgia Tech&#8217;s annual showcase of music and art projects exploring the creative space of human-machine interaction.</p>
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		<title>Nular</title>
		<link>http://gtcmt.coa.gatech.edu/?p=1483</link>
		<comments>http://gtcmt.coa.gatech.edu/?p=1483#comments</comments>
		<pubDate>Tue, 24 Mar 2009 16:50:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Research - Projects]]></category>

		<guid isPermaLink="false">http://gtcmt.coa.gatech.edu/?p=1483</guid>
		<description><![CDATA[
Nular screencast.
Nular represents sound objects as balls in an attempt to control granular synthesis parameters through user interaction. These virtual objects move and collide with each other to determine the behavior of playing sounds.
Nular was developed by Akito Van Troyer and Jason Freeman in the Distributed Music Group.
Launch Nular now.
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			<content:encoded><![CDATA[<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=3682801&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="300" src="http://vimeo.com/moogaloop.swf?clip_id=3682801&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
<a href="http://vimeo.com/3682801">Nular screencast</a>.</p>
<p>Nular represents sound objects as balls in an attempt to control granular synthesis parameters through user interaction. These virtual objects move and collide with each other to determine the behavior of playing sounds.</p>
<p>Nular was developed by <a href="?p=533">Akito Van Troyer</a> and <a href="?p=65">Jason Freeman</a> in the <a href="?p=146">Distributed Music Group</a>.</p>
<h1 style="text-align: center;"><a href="http://scatterbeat.com/nular/nular.jnlp">Launch Nular now</a>.</h1></p>
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